Nov 12, 2007, 01:47 AM // 01:47 | #21 |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
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to be fair though, the geometries on the mirror maps are not exactly the same. for example, the pathing leading up to the elite warrior shrine on keys and frontier are quite different. there's a bridge on frontier, and a wall of jade and a funky looking loop on keys. the area around the attack shrine on the two maps are different as well. on frontier, there's many hills; while on keys, it's essentially flat.
with all that said, the differences are very minor and really should not contribute to wins/losses. i'd say the difference in player skill matters more. |
Nov 12, 2007, 02:00 AM // 02:00 | #22 |
Academy Page
Join Date: Nov 2007
Location: Michigan
Profession: Rt/
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If I'm wrong, I'm wrong. I don't take the time to really study both sides, it's seems that it's a lot easier for Kurz to get the shrines than it does Luxon
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Nov 12, 2007, 02:13 AM // 02:13 | #23 |
Jungle Guide
Join Date: Apr 2007
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The maps are not equivalent; they are parallel. That is, they are intended to be as similar to each other as realistically possible using identical specifications and criteria. In my opinion, Etnaran is very slightly more advantageous to the Luxons because of geometric differences such as those moriz mentioned. But as moriz also said, I don't believe that you could make more functionally similar maps without simply duplicating them, and the differences aren't large enough for you to blame on the map rather than the players.
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Nov 12, 2007, 09:26 AM // 09:26 | #24 | |
Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Quote:
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Nov 15, 2007, 02:32 AM // 02:32 | #25 |
Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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The bridge leading from Res Orb shrine to Res shrine in Keys is curved, and you know how many glitches there are with obstruction.
The same bridge in Grenz is flat. |
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